Expedition simulating board game

ABSTRACT

A game for two to five players in which playing pieces move around an outer track of a board in accordance with the throws of a numerical die to obtain equipment for use in subsequent diving, sailing, archaeology and mountaineering expeditions. The expeditions are undertaken on a central maplike area of the board with the aid of a direction-indicating die, &#39;&#39;&#39;&#39;equipment&#39;&#39;&#39;&#39; cards obtained in the commencing stage of the game being required to permit access to correspondingly marked subdivisions of the maplike area.

United States Patent I [72] Inventor James Christopher Spiring FOREIGNPATENTS Stoneacre? Benfsbmk Park, 515,816 12/1939 Great Britain 273/134c Holmwood, Dorkmg, Surrey England 619,427 3/1949 Great Britain 273 134c 1 pp 750,819 801,964 9/1958 Great Britain 273/134 c 1 Filed 7r 1968566,994 1/1945 Great Britain... 273/134(AC) 1 a n 1971 915,550 l/1963Great Britain... 273/134(AC) 1 Pflomy Augt 1967 281,160 6/1952Switzerland 273/134(DB) G t itain [33] rea r Primary Examiner-Anton O.Oechsle 31 37,333/67 Att0meyBa1dw1n, W1ght, & Brown [54] EXPEDITIONSIMULATING BOARD GAME 14 Claims 17 Drawmg Flgs' ABSTRACT: A game for twoto five players in which playing Cl 8 273/134 pieces move around anouter track of a board in accordance [51 Int. Cl n A63!" 3/04 with thethrows of a numerical die to obtain equipment for use [50] FieldofSearch 273/134(All) in subsequent diving Sailing, archaeology andmountaineering expeditions. The expeditions are undertaken on a central[56] References cued maplike area of the board with the aid of adirection-indicat- UNITED STATES PATENTS ing die, equipment" cardsobtained in the commencing stage 2,211,297 8/1940 Bull 273/134(C) of thegame being required to permit access to cor- 2,273,292 2/ 1942 Smith273/ l 34(AC respondingly marked subdivisions of the maplike area.

7-- 7 QNIIBJNIYlll/IOVI QNIAKJ A90'l0il/l-D3V UNI-"VS JNlZHJNlV "110W'JNIAIG Z l J 4 BASE 7 7 l SAILIhGi A EOL m6 SAILING ml 2 PATE'NTEU JAN1 9 ISBN SHEET 01 [1F PATENTEDJANISHYI 3556528 SHEET U3UF 14 fin as A5 Yl I D 4% j.

I CHAEOLOGY DWING .un ARCHAEQLOGY Show a DIVING SONNEL curd lfyouPERSONNEL card lfyou f0 uy EQWPMENT wanrro buy EQUIPMENT.

Q? zw a wmm SOO FIGS

PATENIEDIIIIIIQIIIII 35561528 sum 11 or 14 Take one exlra lurn whenReceive $100 for lesfi'ug new required during llIe Expedilion.

kind of "IRON RATIous Explorallou Club membership Delayed al llieHOSPlTAL for mars mjecfious ogaiusl Tropical Diseases. Pay$100 M/Sf O/VfTl/KN Official "Semi off"for our 60 loflhe ueicllsquare expedmbn Takeone 1 a 0 1 C lliraw of me DlRADlCE or me slarlol The Expedifion.

Throw me dice and go back [Hp WMAKD W W; Squares lf you have boughlequipmeul receive $150 from each player holding Persormel of your Pay$50 for passporls Expedifiou.

and visas.

If you are me FIRST or SECOND r 10 relurvi from We Expedifi'ous may '9Mm 15 receive $300 for me sale of on all soles of equi'pmenl'. yourExpedil'iou Slory.

(W mm Afffi W; mm m MAYO/76f.

AlF lufieum of Auliqugies has 00 m mvI e0 you lo Search or WINE Rewve $2{m a JARS If you are successful, I Wealmy co1lecla$500 reward,

F IG .8. WW 7 M) Kfffi moor/ea. weaver om.

when you reach your MAIN OBJECTIVE llirow llIe ordman; dice and lake:$100 x Number on llIe Dice EX P LO 0 N mere/a" 0am momma c5 C L U BPATENTED JAN 1 9 I97] SHEET 12 [1F 14 DIVING SAILING Mime 54,7 3 71fll/VG/l) THHMPE $300 1 $150 5/00 1 L $50 1 ARCHAEOLOGY ARCHAEOLOGWKARCHAEOLOGY\ F AE MQUNTAINEERHR (MOUNTAINEERIM? FAOUNTAINEERINQ FIGSEQUIPMENT PATENTEU JAN? 9 I97:

v Collecmsoofordwmq andfindmg H12 PEARLS.

fifi I SURVEYOR. I

C0llecf$4OQ award for excavafing the PREHISTORIC SKELETON PHOTOGRAPHEREnables the MOUNTAINEEIZI expedlfion I6 DESC m8 DRECIPICE.

Coforcarcnmq and menfifymqa RARE FISH .Als0$200fW I reachmgmemoLfirst IC0|lf$500 forfmdmq he RARE PLANI and phofogmpks of the IDOL reaching TheSUMMIT f I ARCHAEOLOGIST I follecmoooaward dlSCOVQrMg the LOST CITY JPERSONNEL PATENTEU 1111191111 3,556, 528

SHEET l F 14 K fi CAPTAIN l CREWMAN I 0111130211150 award for 'ESUNKEN11111511121101? 0 1 1 1 ALLEON 1 reaching megHfisTfirst r-'w /1 g T3010011512101! $1150 RAFT $300 CHARTS. SEXTANT. $150 0100111110 DINGHY$100 3 11 10110110 $50 TELESCOPE $50 Q 1' ar $11 11' 101111 511011115011ocoe 0w 1sca 0002c 5 H0O E 111F05 W HIRLS OO i. my above paymfi for theabove Colle Fa110wa1zi0f$700 VP for reaching The 015111111 1 L 1 fi fiARCHSA E0 LOGY MOUNTAINEERING HOP SHOP.

MULESMMZ, $200 TENTS $250 comp/15s 1 $100 RT M101. $200 FIG H NETUNG.$100 00015 $100 T0015 $50 ICEAXE. 3150 Show 111110111 R1 called Show1111s card R1 coiled paymenli for We above paymenfs for me aboveequipment eqwpmenr.

EXPEDITION SIMULATING BOARD GAME This invention relates to a board gamefor two to five players, the game being known commercially by the nameExploration."

An object of the invention is the provision of a board game me aeinehtof luck c ori ibines with the s kill of The various players in pickingthe best of two or more alternative choices of action that are open tothem at various stages during the playing of the game.

According to the invention, there is provided a board game comprising aboard having an outer track and an inner subdivided maplike area, aplurality of playing pieces, a numerically marked die for use indetermining the movement of the pieces around the outer track, adirection-indicating die for use in choosing the directions of movementof the pieces over the inner area and a plurality of cards bearingsymbols corresponding with those marked on a number of the subdivisionsof the inner maplike area.

For a better understanding of the invention, and to show how the samemay be carried into effect, reference will now be made, by way ofexample, to the accompanying drawings, in which: Y

FIG. 1 is a somewhat diagrammatic view of the whole playing board,

FIGS. IA, 15, 1C, ID, IE and IF show the playing board of FIG. 1 dividedinto six sections that are illustrated to an enlarged scale and inconsiderably greater detail,

FIG. 2 is a view of the five similarly shaped but differently coloredplaying pieces'that are used by up to five players when playing thegame,

FIG. 3 is a perspective view of three sides of a direction-indicatingdie that it used in the game,

FIG. 4 is a perspective view of three sides of a conventionalnumerically spotted die that is used in the game,

FIG. 5 is a view of the token or scrip money which is used in the game,

FIG. 6 illustrates an explanatory panel of equipment symbols used in thegame, said panel being found on the inner surface of the box in whichthe game is supplied,

FIG. 7 illustrates a further explanatory panel which is to be found inthe same place, the panel of this FIG. illustrating the five differentsymbols which are to be found on the six sides of the die of FIG. 3accompanied by explanations of the significance of those symbols,

FIG. 8 illustrates the faces of fourteen Exploration Club cards that areused in the game together with the back of one card (the fourteen backsbeing identical),

FIG. 9 illustrates the faces of sixteen Equipment" cards together withthe back of one of them, the sixteen backs being identical except fordifferent coloring to identify which of the four different expeditions,diving, sailing, archaeology or mountaineering, they are associatedwith, and

FIGS. 10 and I1 illustrate the faces of sixteen Personnel cards togetherwith the back of one of them, the sixteen backs being identical but thefaces of the sixteen cards being divided into twelve Men" cards and fourShop" cards.

Referring to the drawings, the game consists of two land expeditions,mountaineering and archaeology, and two sea expeditions, sailing anddiving. In the first part of the game (preparation) a player has toobtain men and equipment cards (FIGS. 9, l0 and II) for only one of thefour expeditions. When ready, a player may start the second part of thegame (expeditions). During his chosen expedition, he travels from a base1 (FIGS. 1 and IF) to his main objective (for example, a

sunken galleon 2 which is so shown in FIGS. 1 and 10 of the drawings asthe main objective of the diving expedition), and then back to thebase 1. He also has the choice of visiting lesser objectives such as atreasure chest 3 (FIGS. I and 1C It may be necessary to overcome certainhazards such as a whirlpool 4 (FIGS. I and 1C). The choice ofobjectives, and the route taken, are determined by the men (FIGS. 10 and11) AND THE EQUIPMENT (FIG. 9). Since each of the four expeditions isdifferent in length and difficulty, it is important to obtain the bestmen and equipment but skillful play is necessary to put them to theirbest use. The special die shown in FIG. 3 (which die forms the subjectof my copending US. Design Pat. application No. D-l0236, and now Pat.'Des. No. 2l 2 ,6 3 l to which eference is directed) is used to determinethe direction of movement during the second part of the game and itsskillful use combined with luck in enabling a winning player to reachhis objective and get back to the base I first. The winner of a game isthe player who has the most money (FIG. 5) at its end.

As can be seen from FIG. I and FIGS. 1A to IF of the accompanyingdrawings, the playing board consists of an outer track which is usedonly for the first part of the game (preparations) and a central maplikearea which is subdivided into squares or oblongs by a grid of straightlines and which is used only for the second part of the game(expeditions). The sixteen Personner cards that are illustrated in FIGS.10 and II of the drawings are divided into four groups, each group beingrelated to one of the four expeditions. The four Personnel" cards thatrelate to the diving expedition respectively show a captain, a diver, amarine engineer and a diving shop equipment list. The four Personner'cards that relate to the sailing expedition respectively show azoologist, a navigator, a crew man and a sailing shop equipment list.The four Personnel" cards that relate to the archaeology expeditionrespectively show an archaeologist, a surveyor, a photographer and anarchaeology shop equipment list..Finally, the four Personnel" cards thatrelate to the mountaineering expedition respectively show a mountaineer,a guide, a biologist an and a mountaineering shop equipment list. Thevarious notes, instructions and so on that appear on the sixteen cardscan be seen clearly in FIGS. 10 and II of the drawings.

The pack of sixteen Equipment cards which is shown in FIG. 9 of thedrawings is grouped in a similar way to the Personnel cards that havejust been described. The four Equipment" cards which relate to thediving expedition respectively show a schooner, diving clothing, chartsand an aqualung together with appropriate charges for buying or rentingthese items of equipment. The four Equipment" cards which relate to thesailing expedition respectively show a raft, a sextant, a dinghy and atelescope together with appropriate charges for buying these items ofequipment. The four Equipment" cards which relate to the archaeologyexpedition respectively show mules, netting, a compass and toolstogether with appropriate charges for hiring or purchasing these itemsof equipment. Finally, the four Equipment" cards which relate to themountaineering expedition respectively show tents, porters, an ice axeand a pair of boots together with appropriate charges for purchasing orhiring these items of equipment.

The fourteen Exploration Club cards which are illus trated in FIG. 8 ofthe drawings are related to two squares or spaces 5 (FIGS. 1, 1C and IE)on the outer track of the play ing board. When a player's piece'(FIG. 2)lands on one of these squares or spaces 5, he takes one of theExploration Club cards shown in FIG. 8 of the drawings and follows itsinstructions. It is not considered necessary to go into details of thevarious instructions since these are self-evident from an examination ofFIG. 8 of the drawings. There is a wad of token or scrip money in thethree denominations of $50., $100. and $500.that are shown in FIG. 6 ofthe drawings, it being noted that, of course, the marked values 50, andSOIY' could equally well apply to pounds sterling or any other units ofcurrency. The five playing pieces that are shown in FIG. 2 of thedrawings are respectively colored red, yellow, blue, green and black andthey preferably have the illustrated shape which is somewhat reminiscentof an inverted golf tee. How ever, it will be appreciated that the formsand colors of the playing pieces illustrated in FIG. 2 of the drawingsare by no means essential and that different shapes and/or colors couldequally well be employed. The remaining pieces of equipment of the gameare an entirely conventional numerically spotted die which is shown inFIG. 4 of the drawings having six sides respectively marked with one,two, three, four, five and six spots and the previously mentioneddirection-indicating die which is shownli'n FIG. 3 of the drawings andwhich forms the subject of' my cop ending U.S. Design Pat. applicationNo. D- 10236, and now Pat. Des. No. 212,63l. FIG. 7 of the drawingsexplains the way in which the die of FIG. 3 is used during thesecondpart of the game and will be referred to again below.

It is noted that the expeditions are distinguished by different colorswhich appear on the outer track of the playing board and upon thePersonnel" and Equipment" cards. The diving expedition is denoted by thecolor green; the sailing expedition by the color blue; the archaeologyexpeditionbythc color yellow; and the mountaineering expedition by thecolor red.

The backs of the Personnel cards are all grey whilst the on the outertrack of the playing board are similarly colored.

In the playing of a game in accordance with the invention,the"Exploration Club" cards and the four differently colored kinds ofEquipment" cards are placed in five piles in the center of the playingboard away from the outer track and away from the base 1. The Personnel'cards are shuffled and dealt face downwards to the players of the game.When there are two or three players they receive four cards each; whenthere are four players they receive three cards each; and when there arefive players they receive two cards each. The remaining Personnel" cardsare placed face downwardly adjacent the other cards in the center of theplaying board. Each player is given token money to the value of 2 $500.plus 3 X$l00. plus 4 X5550. and the rest of the money is placed into thebox which normally contains the game when it is not in use, this boxbeing the Bank. One of the players is appointed as the banker and theorder in which the players have their turns is then decided in customarymanner by throws of the conventional die shown in FIG. 4.

The two to five playing pieces (FIG. 2) are next placed on aPreparations Start" square 6 (FIGS. 1 and 1F)of the outer track of theboard. All the preparations start and finish at the square 6 and theouter track is used at this time. It is followed in a clockwisedirection as seen in FIG. 1 of the drawings. Each player, in turn, hasone throw of the conventional die (FIG. 41) and moves the exact numberof places indicated exv cept that, if a six is thrown, the player canchoose to move.

either oneftwo, three, four, five or six squares along the track. When aplayers piece (FIG. 2) lands on a square marked diving, sailingarchaeology or mountaineering, he may (if he wishes) buy one item ofequipment. However, he must first show a *Personnel man card (FIGS. 10and 11) of the same expedition to prove that he has a sufficient reasonfor buying the equipment. He then takes the top card from the correct(indicated by color) equipment card (FIG. 9) pile.

Having obtained one item of equipment, payment must be made to theplayer who has the shop card (FIG. 11) which contains that item. Theplayer having the appropriate shop card shows it and immediatelycollects payment from the' purchasing player. If the purchasing playeralready owns the relevant shop can! (FIG. ll then no payment whatsoeveris made. If the appropriate shop card is still in the pack, then paymentis madeto a Prize Fund." Only two items of equipment can be bought foreach man card so that one man card entitles the player to one or twoitems of equipment whilst two men cards entitle the player to three orfour items of equipment. Only one item of equipment can be bought ateach throw of the die (FIG. 4) and it is a rule that the possession of aPersonneF shop card does not qualify the possessing player for equipmentpurchases. Equipment can be bought for any When it is his turn, a playermay exchange one item of equipment (FIG. 9) with any other player with acash (FIG. 5) adjustment if necessary. On returning unwanted men cards(FIGS. 10 and 11) to the pack, a player must offer for sale anyequipment (FIG. 9) which he bought using those men. He may charge anextra $50. on each item' of equipment. When a player has decided tobegin hisexpedition and has reached'the base square 1 in themanne'rwhich' will be described below, he must offer unwanted equipmentfor sale again at $50. more than was paid for it. Ifthere are no offers,the equipment must be put back under the equipment card (FIG. 9) stuck(on the board) without any repayment. When a playing piece (FIG. 2) hasmoved onto a corner square 7 of the board (FIGS. I, 1A, 1C and 1D),these squares being colored grey, he may take the top card from thePersonnel" pack and then return any card from his hand to the bottom ofthat pack. It is not in the player's interest to reveal to the otherplayers which cards have been exchanged. Note that when there are fiveplayers, the Personnel card picked up may be kept and no discard made ifall three cards in his had hand are men (rather than shop) Personnelcards (FIGS. 10 and ll)of the same expedition. The exchange of personnelbetween players is not allowed at any stage of the game. 7

When a player has reached the base square 1 in the manner which will bedescribed below and is ready to start his expedition, he must retum allunwanted personnel men cards (FIGS. 10 and 11) to the bottom of the packbut he may still retain a shop card (FIG. 11) to collect payments. Themen cards are used during the'expeditions but only 'rnen for oneexpedition can be used during that expedition. .When a players piece(FIG. 2) lands on one of the two Exploration Club" squares 5, he takes acard (FIG. 8) from the top of the appropriate pack, examines it, andfollows the instructions. Returned cards go to the bottom of the packand any payments of fines in accordance with the instructions are madeto the aforementioned Prize Fund.

A player may begin'his expedition when he has at least two items ofequipment and two men all belonging to the same expedition. When thefirst player has decided to begin an expedition and hassatisfied thelast requirement, any other player may also begin his expedition even ifhe has less equipment and less men. To get to the expedition base square1, it is necessary to return along the outer track of the playing boardby throwing the conventional die (FIG. 4) until the Preparations Start"square 6 is exactly reached or a number on the die of FIG. 4 is thrownwhich takes the player beyond the square 6. The playing piece (FIG. 2)is then transferred to the Expedition Base" square 1. It is noted thatsome players may still be on preparations whilst others are onexpeditions so that both dice illustrated in FIGS. 3 and 4 of thedrawings will then be in use concurrently. As soon as at least oneexpedition is started, all the surplus cards must be removed from theplaying board and put into the game box or some other convenient place.Each players own men and equipment cards should be placed face up infront of him for all to see as soon as he starts his expedition.

The land expeditions, archaeology and mountaineering, keep to the landregions of the central maplike area of the playing board and cannot goonto the sea, nor cross lakes. However, they can go over streams andrivers. The sea expeditions, diving and sailing, keep to the sea andcannot go onto nor cut across any part which is obviously land. The onlyexceptions to this are when landing on any objective, which is on thecoastline. These are an island, 8, wine jars 9 (FIGS. 1, 1E and IF) andan idol 10 (FIGS. 1 and IA). All objectives are enclosed by a thickblack line as can be seen on the central area of the playing board inFIGS. 1 and 1A to IF, the lesser objective afforded by the wine jars 9being common to all four expeditions and forming the subject of one ofthe Exploration Club" cards (FIG. 8). A player must visit his mainobjective before returning to the base square 1. He may visit lesserobjectives either going to, or returning from, his main objective.Payments for attaining objectives (the details are shown on appropriatemen cards in FIGS. and 11) are only made once and the money (FIG. 5)comes from the bank. The payments are made when the playing piece (FIG.2) is moved onto the objective. Players can only go onto lesserobjectives for which they have the correct men.

Hazards are enclosed by thick black broken lines and are the whirlpool4, strong currents 11 (FIGS. I and 1B) and a precipice 12 (FIGS. 1, IDand IE). A player must have the correct Men cards to go onto or over thehazards 4, I1 and 12 and they are the marine engineer (FIG. 11) for thewhirlpool 4, the navigator (FIG. II) for the strong currents l1 and theguide (FIG. 10) for the precipice 12. These men belong to the diving,sailing and mountaineering expeditions respectively. Equipment symbolscan be seen on many of the squares (in fact they are oblongs) of thecentral area of the playing board and these symbols are identified andexplained in FIG. 6 of the drawings to which reference should be made.It is, however, emphasized that a player cannot go onto, nor jump over,any square on which there is an equipment symbol unless he has that itemof equipment. When it is his turn, a player may stay where he is if itis not to his advantage for his piece (FIG. 2) to move.

The main objective of the diving expedition is the sunken galleon 2 andits lesser objectives are pearls 13 (FIGS. 1 and 1B), the treasure chest3 and the wine jars 9. The main objective of the sailing expedition isthe island 8 and its lesser objectives are a rare fish 14 (FIGS. 1 and1E), the treasure chest 3, the idol l0, and the wine jars 9. The mainobjective of the archaeology expedition is a lost city 15 (FIGS. I and1A), and its lesser objectives are a prehistoric skeleton 16 (FIGS. 1and 1D), the idol l0 and the wine jars 9. The main objective of themountaineering expedition is a mountain summit 17 (FIGS. 1 and 1D) andits lesser objectives are a rare flower 18 (FIGS. I and 1E), theprehistoric skeleton l6 and the wine jars 9.

The use of the so-called Diradice three sides of which are shown in FIG.3 of the drawings is explained in FIG. 7. This FIG. shows the fivesymbols which are marked on the six sides of the die of FIG. 3, it beingnoted that the symbol which is to the lower right of FIG. 3 appears ontwo opposite surfaces of the die. The use of the Diradice of FIG. 3 isan important feature of the game since, whilst luck dictates which ofthe six sides of the die will be uppermost the players skill determineswhich of the possible and permitted directional moves he will take. Itis considered unnecessary to give further details of the use of the dieof FIG. 3 at this point since reference to FIG. 7 of the drawings willmake the directions and distances which the playing pieces of FIG. 2 canmove in response to a particular throw of that die abundantly clear.However, it is noted once again that the die of (FIGS. 3 and 7) of thedrawings forms the subject of my copending US. Design Pat. applicationNo. D-l0236,and now Pat. Design No. 2l2,63l to which reference may bemade.

The first player who returns to the expedition base square 1 havingvisited his main objective receives a price of $1,000. The second playerto do this receives $500. and the third player receives $200. The firstplayer to return also receives any money in the Prize Fund." The gamefinishes as soon as three players have returned to base or two playersif only two persons are playing the game. The winner of the game is theplayer who has the most money when three (or two in the circumstancesjust mentioned) players have returned to the expedition base square l.

A short practice game for beginners may be played by two, three or fourplayers only. When playing the beginners game, one person is appointedas banker and gives each player (including himself) token or scrip money(FIG. 5) to the amount of 2 X $500., 3 X $100. and 4 X $50. The playerschoose which expeditions they are going to undertake by throwing theconventional die of FIG. 4 of the drawings, the player who throws thehighest number having first choice in the customary way. The Personnel"men cards are separated into those corresponding to the four expeditionsand each player is given the three men that correspond to the expeditionwhich he has chosen. The shop cards (FIG. 11) are shuffled and one isdealt to each player. The equipment cards (FIG. 9) are separated intofour piles corresponding to the four different expeditions and areplaced face downwardly. Each player then takes the top three cardscorresponding to the expedition which he has undertaken. Each playermust pay for the equipment which he has received to the player havingthe corresponding shop card. If he has his own shop card, then theequipment costs him nothing. When there are only two or three players,there will be either two or one undealt shop cards or card. Money whichshould be paid to these shops goes into the Prize Fund which, asdescribed above, is awarded to the first player who returns to the basesquare 1 from his expedition.

Each player puts his men and equipment cards face upwardly in front ofhim for all the players to see and one playing piece (FIG. 2) foreachplayer is placed on the base square 1. The players start theirexpeditions in the reverse order from that which was used in choosingthe expeditions so that the person who had the last choice ofexpeditions is the first to throw the Diradice of FIG. 3. The remainingpart of the beginners" game is exactly as previously described above forthe full game.

Iclaim:

I A board game comprising a board having an outer track subdivided intoa plurality of means each defining a difierent occupational specialty,an inner maplike area having means thereon defining a plurality ofmovement areas, means defining object areas upon said maplike area, saidobject areas each including indicia means respectively relating theobject areas to said occupational specialties, a plurality of playingpieces adapted for movement upon said outer track and said maplike area,first coded means for determining the movement of pieces only upon saidouter track for establishing a particular occupational specialty, secondcoded means for determining the movement of pieces only upon saidmaplike area, and said second coded means including a plurality ofdifferent means each indicating both a particular direction of travelbetween said movement areas and a particular distance of travel betweensaid movement areas by said playing pieces.

2. The board game as defined in claim I including means defining hazardareas upon said maplike area normally preventing playing pieces fromstopping thereon.

3. The board game as defined in claim 2 wherein said first coded meansis a die having a plurality of faces each bearing a different number.

4. The board game as defined in claim 2 wherein said second coded meansis a die having a plurality of faces, and one of said plurality ofdifferent indicating means is on each of said faces.

5. The board game as defined in claim 2 wherein said maplike areaincludes means for defining both land and sea regions, at least one ofsaid occupational specialty defining means is directly related to atleast one of said object areas defined on a land region, and at leastanother of said occupational specialty defining means is directlyrelated to at least one of said object areas defined on a sea region.

6. The board game as defined in claim 1 including means defining hazardareas upon said maplike area normally preventing playing pieces fromstopping thereon, and playing cards identifiable with each hazard areafor permitting playing pieces to stop thereon.

7. The board game as defined in claim 6 wherein said first coded meansis a die having a plurality of faces each bearing a different number. p

8. The board game as defined in claim 6 wherein said second coded meansis a die having a plurality of faces, and one of said plurality ofdifferent indicating means is on each of said faces.

9. The board game as defined in claim 6 wherein said maplike areaincludes means for defining both land and sea regions, at least one ofsaid occupational specialty defining means is directly related to atleast one of said object areas defined on a land region, and at leastanother of said occupational specialty defining means is directlyrelated to at least one of said object areas defined on a sea region.

10. The board game as defined in claim 1 wherein said first .coded meansis a die having a plurality of faces each bearing a 13. The board gameas defined in claim 1 wherein said maplike area includes means for edefining both land and sea regions, at least one of said occupationalspecialty defining means is directly related to at least one of saidobject areas defined on a land region, and at least another of saidoccupational specialty defining means is directly related to at leastone of said object areas defined on a sea region.

14. The board game as defined inclaim 1 including a plurality of cards,and complementary indicia means on said cards and certain ones of saidmovement areas which when matched permit playing pieces to stop on saidcertain movement areas.

2. The board game as defined in claim 1 including means defining hazardareas upon said maplike area normally preventing playing pieces fromstopping thereon.
 3. The board game as defined in claim 2 wherein saidfirst coded means is a die having a plurality of faces each bearing adifferent number.
 4. The board game as defined in claim 2 wherein saidsecond coded means is a die having a plurality of faces, and one of saidplurality of different indicating means is on each of said faces.
 5. Theboard game as defined in claim 2 wherein said maplike area includesmeans for defining both land and sea regions, at least one of saidoccupational specialty defining means is directly related to at leastone of said object areas defined on a land region, and at least anotherof said occupational specialty defining means is directly related to atleast one of said object areas defined on a sea region.
 6. The boardgame as defined in claim 1 including means defining hazard areas uponsaid maplike area normally preventing playing pieces from stoppingthereon, and playing cards identifiable with each hazard area forpermitting playing pieces to stop thereon.
 7. The board game as definedin claim 6 wherein said first coded means is a die having a plurality offaces each bearing a different number.
 8. The board game as defined inclaim 6 wherein said second coded means is a die having a plurality offaces, and one of said plurality of different indicating means is oneach of said faces.
 9. The board game as defined in claim 6 wherein saidmaplike area includes means for defining both land and sea regions, atleast one of said occupational specialty defining means is directlyrelated to at least one of said object areas defined on a land region,and at least another of said occupational specialty defining means isdirectly related to at least one of said object areas defined on a searegion.
 10. The board game as defined in claim 1 wherein said firstcoded means is a die having a plurality of faces each bearing adifferent number.
 11. The board game as defined in claim 10 wherein saidsecond coded means is a die having a plurality of faces, and one of saidplurality of different indicating means is on each of said faces. 12.The board game a as defined in claim 1 wherein said second coded meansis a die having a plurality of faces, and one of said plurality ofdifferent indicating means is on each of said faces.
 13. The board gameas defined in claim 1 wherein said maplike area includes means for edefining both land and sea regions, at least one of said occupationalspecialty defining means is directly related to at least one of saidobject areas defined on a land region, and at least another of saidoccupational specialty defining means is directly related to at leastone of said object areas defined on a sea region.
 14. The board game asdefined in claim 1 including a plurality of cards, and complementaryindicia means on said cards and certain ones of said movement areaswhich when matched permit playing pieces to stop on said certainmovement areas.